Elementalist

Summoner who commands elemental spirits.

Overview

The Elementalist is a playable Class in Aion 2.

The Elementalist excels in utilizing summons and special abilities.

They entrust direct combat to their summoned spirits while using a blend of status-altering and damage-over-time magic to defeat enemies from a distance.

In Aion, the Elementalist is a debuff specialist and the only class that utilizes summons. They use their powerful summons to damage foes, while keeping them at bay. They also inflict massive damage through the use of their damage over time skills.

Testing suggests summons to be a greater focus in Aion 2.

Playstyle

Elementalist is a pet-focused class with limited mobility that uses its summoned elementals to maintain a dominant presence on the battlefield. This class has access to four distinct summon types - Fire, Water, Wind, and Earth - each of which have its own role in combat outside of just being an additional source of damage. Fire and Wind Spirits barrage enemies with meddlesome debuffs, whereas Earth and Water Spirits help reduce or heal incoming damage for the Spirit’s master and fellow party members.

Early playtesters have also mentioned that Elementalists will have access to several Skills that inflict the Fear debuff. There will be a single-target and an AoE Fear Skill that Elementalists can use alongside their summons.

The main weakness of the Elementalist is its lack of mobility. Players belonging to this class will need to rely on the defensive support and healing from their Spirits, as well as certain abilities like Substitution, which transfer incoming damage onto their summoned Spirit, to survive combat.

Focus Group Feedback

Feedback commented that summons can grow to raid boss size in PvP, dealing massive AoE damage. Testers also thought the class was stylish, with well-designed pets with strong visual appeal.

Notes & Trivia

During early playtests, this class may have been called the "Spiritmaster" before being renamed to Elementalist.

Skills

NOTE: These Skills have been translated from an in-progress build of Aion 2. As such, information may be incorrectly translated or subject to change.

SkillDescriptionSkill Reinforcements
Command: SubstitutionWhen the master is damaged within a 15-meter radius of a summoned Spirit, the Spirit will take 100% of the damage on behalf of the master for 30 seconds.
  • Effect duration is extended by 5 seconds
  • The effect range is expanded by 5 meters
  • Triggers Follow-Up Skill: Spirit Sacrifice
  • When the Spirit takes damage, there is a 15% chance that 20% of the damage will be reflected back to the attacker
  • The Spirit takes on abnormal status effects on behalf of the master
Summon: Earth SpiritSummons an Earth Spirit. During combat, the Earth Spirit creates a shield that reduces damage by 20% for all allies in a 10-meter radius.
  • Damage reduction effect is increased by 5%
  • Every 5 seconds, the Earth Spirit deals 482 damage to up to 4 targets within a 7-meter radius around the shield, inflicting Knock Down for 1 second
  • Pressing the Summon: Earth Spirit Skill again while the Earth Spirit is active will put it into the Hold state. In the Hold state, the Earth Spirit is unable to move or attack, but the damage reduction effect from the shield is increased by 30%
  • Triggers Follow-Up Skill: Spirit Sacrifice
  • While the Earth Spirit is in the Hold state, cast the Summon: Earth Spirit Skill again to put up to 4 targets within a 10-meter radius into the Binding state for 5 seconds.
Summon: Fire SpiritSummons a Fire Spirit. During combat, targets in the path of the Fire Spirit enter the Burning state, taking 150 Damage per second for 3 seconds.
  • The duration of the Burning state is extended by 2 seconds
  • The Fire Spirit will spray flames in a 10-meter range in front of itself every 3 seconds, causing targets to enter the Burning state for 2 seconds
  • Burning targets have their Defense reduced by 30%
  • Triggers Follow-Up Skill: Spirit Sacrifice
  • Burning targets’ incoming healing is reduced by 50%
Summon: Water SpiritSummons a Water Spirit. During combat, the Water Spirit will restore 370 HP to all allies within a 15-meter radius every 3 seconds, ignoring unit collision.
  • Health recovery effect is increased by 20%
  • Increases the Water Spirit’s effective range by 5 meters
  • The Water Spirit will restore and clear one abnormal status effect of the target
  • Triggers Follow-Up Skill: Spirit Sacrifice
  • The Water Spirit generates a shield for itself and its master that absorbs 180 Damage per second. The absorb shield remains active while the Water Spirit exists
Summon: Wind SpiritSummons a Wind Spirit. During combat, the Wind Spirit will knock a random target within a 20-meter radius into the air for 1 second every 3 seconds, dealing 774 Damage.
  • The Wind Spirit’s Knockback duration is extended by 0.5 seconds, and the damage is increased by 20%
  • The Wind Spirit increases its master’s movement speed by 20%
  • After a target is knocked down by the Wind Spirit, they will enter the Silent state for 2 seconds.
  • Triggers Follow-Up Skill: Spirit Sacrifice
  • Pressing the Summon: Wind Spirit Skill again while the Wind Spirit is active will command it to return to its master instantly, pushing the master forward 15 meters and knocking back all targets in their path for 1 second.

Other classes